keychord: bind a sequence of keys, and dispatch events while waiting

Original keychord patch by Hai Nguyen <hhai2105@gmail.com>, updated for
dwm 6.4+ grabkeys() by Aaron Zueger <contact@azureorange.xyz>. This
revision rebases onto dwm 6.8 and fixes an event-loss bug in the chord
wait loop.

The wait loop used to discard every event that was not a KeyPress:

    while (running && !XNextEvent(dpy, &event) && !ran)
            if(event.type == KeyPress)
                    break;

Two consequences, both reproduced on Xephyr:

1. Unrecoverable input freeze. grabbuttons() grabs unfocused clients
   GrabModeSync/GrabModeSync, so clicking one freezes pointer AND
   keyboard until the grabbing client calls XAllowEvents. dwm does that
   in buttonpress() -- but if the ButtonPress is discarded here,
   buttonpress() never runs. The grab stays frozen forever and the loop
   can never exit, because a frozen keyboard cannot deliver the KeyPress
   it is waiting for. Only killing dwm ends it; XSendEvent is discarded
   by this same loop and XTEST queues behind the frozen device.
   Repro: press a chord prefix, then click any unfocused client.
   Observed: XGrabKeyboard -> GrabFrozen, XQueryPointer -> Button1 held.

2. Orphaned windows. A MapRequest arriving mid-chord is dropped, so a
   window opening during a chord is never managed. DestroyNotify,
   Expose and ConfigureRequest are lost the same way.

Dispatch through handler[] as run() does, breaking on KeyPress before
dispatch so keypress() cannot recurse. The `&& !ran` term is dropped:
ran is always 0 on entry and nothing in the body can set it.
This commit is contained in:
Lukasz Kasprzak authored and Łukasz Pankowski committed 2026-10-19 09:10:49 +02:00
1 parent 636dcaf763
commit 9610f461c2
3 files changed
+219 -168

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+75 -74
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@@ -59,11 +59,11 @@ static const Layout layouts[] = {
/* key definitions */ /* key definitions */
#define MODKEY Mod4Mask #define MODKEY Mod4Mask
#define TAGKEYS(KEY,TAG) \ #define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \ &((Keychord){1, {{MODKEY, KEY}}, view, {.ui = 1 << TAG} }), \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \ &((Keychord){1, {{MODKEY|ControlMask, KEY}}, toggleview, {.ui = 1 << TAG} }), \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \ &((Keychord){1, {{MODKEY|ShiftMask, KEY}}, tag, {.ui = 1 << TAG} }), \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, &((Keychord){1, {{MODKEY|ControlMask|ShiftMask, KEY}}, toggletag, {.ui = 1 << TAG} }),
/* helper for spawning shell commands in the pre dwm-5.0 fashion */ /* helper for spawning shell commands in the pre dwm-5.0 fashion */
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } } #define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
@@ -81,75 +81,76 @@ static const char *themecmd[] = { "lupan-set-theme", "toggle", NULL };
#include "exitdwm.c" #include "exitdwm.c"
#include "movestack.c" #include "movestack.c"
static const Key keys[] = { static Keychord *keychords[] = {
/* modifier key function argument */ /* Keys function argument */
{ MODKEY, XK_p, spawndmenu, {0} }, &((Keychord){1, {{MODKEY, XK_p}}, spawndmenu, {0} }),
{ MODKEY, XK_u, shiftview, { .i = +1 } }, &((Keychord){1, {{MODKEY, XK_u}}, shiftview, { .i = +1 } }),
{ MODKEY|ShiftMask, XK_u, shifttag, { .i = +1 } }, &((Keychord){1, {{MODKEY|ShiftMask, XK_u}}, shifttag, { .i = +1 } }),
{ MODKEY|ShiftMask, XK_y, shifttag, { .i = -1 } }, &((Keychord){1, {{MODKEY|ShiftMask, XK_y}}, shifttag, { .i = -1 } }),
{ MODKEY, XK_y, shiftview, { .i = -1 } }, &((Keychord){1, {{MODKEY, XK_y}}, shiftview, { .i = -1 } }),
{ MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } }, &((Keychord){1, {{MODKEY|ShiftMask, XK_Return}}, spawn, {.v = termcmd } }),
{ MODKEY, XK_b, togglebar, {0} }, &((Keychord){2, {{MODKEY, XK_e}, {MODKEY, XK_e}}, spawn, {.v = termcmd } }),
{ MODKEY, XK_j, focusstackvis, {.i = +1 } }, &((Keychord){1, {{MODKEY, XK_b}}, togglebar, {0} }),
{ MODKEY, XK_k, focusstackvis, {.i = -1 } }, &((Keychord){1, {{MODKEY, XK_j}}, focusstackvis, {.i = +1 } }),
{ MODKEY|ControlMask, XK_j, focusstackhid, {.i = +1 } }, &((Keychord){1, {{MODKEY, XK_k}}, focusstackvis, {.i = -1 } }),
{ MODKEY|ControlMask, XK_k, focusstackhid, {.i = -1 } }, &((Keychord){1, {{MODKEY|ControlMask, XK_j}}, focusstackhid, {.i = +1 } }),
{ MODKEY, XK_i, incnmaster, {.i = +1 } }, &((Keychord){1, {{MODKEY|ControlMask, XK_k}}, focusstackhid, {.i = -1 } }),
{ MODKEY, XK_d, incnmaster, {.i = -1 } }, &((Keychord){1, {{MODKEY, XK_i}}, incnmaster, {.i = +1 } }),
{ MODKEY, XK_h, setmfact, {.f = -0.05} }, &((Keychord){1, {{MODKEY, XK_d}}, incnmaster, {.i = -1 } }),
{ MODKEY|ShiftMask, XK_h, shiftboth, { .i = -1 } }, &((Keychord){1, {{MODKEY, XK_h}}, setmfact, {.f = -0.05} }),
{ MODKEY|ControlMask, XK_h, shiftswaptags, { .i = -1 } }, &((Keychord){1, {{MODKEY|ShiftMask, XK_h}}, shiftboth, {.i = -1} }),
{ MODKEY|ControlMask, XK_l, shiftswaptags, { .i = +1 } }, &((Keychord){1, {{MODKEY|ControlMask, XK_h}}, shiftswaptags, {.i = -1} }),
{ MODKEY|ShiftMask, XK_l, shiftboth, { .i = +1 } }, &((Keychord){1, {{MODKEY, XK_l}}, setmfact, {.f = +0.05} }),
{ MODKEY, XK_l, setmfact, {.f = +0.05} }, &((Keychord){1, {{MODKEY|ControlMask, XK_l}}, shiftswaptags, { .i = +1 } }),
{ MODKEY|ShiftMask, XK_j, movestack, {.i = +1 } }, &((Keychord){1, {{MODKEY|ShiftMask, XK_l}}, shiftboth, { .i = +1 } }),
{ MODKEY|ShiftMask, XK_k, movestack, {.i = -1 } }, &((Keychord){1, {{MODKEY|ShiftMask, XK_j}}, movestack, {.i = +1 } }),
{ MODKEY, XK_Return, zoom, {0} }, &((Keychord){1, {{MODKEY|ShiftMask, XK_k}}, movestack, {.i = -1 } }),
{ MODKEY, XK_Tab, view, {0} }, &((Keychord){1, {{MODKEY, XK_Return}}, zoom, {0} }),
{ MODKEY, XK_w, goback, {0} }, &((Keychord){1, {{MODKEY, XK_Tab}}, view, {0} }),
{ MODKEY|ShiftMask, XK_c, killclient, {0} }, &((Keychord){1, {{MODKEY, XK_w}}, goback, {0} }),
{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} }, &((Keychord){1, {{MODKEY|ShiftMask, XK_c}}, killclient, {0} }),
{ MODKEY, XK_f, setlayout, {.v = &layouts[1]} }, &((Keychord){1, {{MODKEY, XK_t}}, setlayout, {.v = &layouts[0]} }),
{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} }, &((Keychord){1, {{MODKEY, XK_f}}, setlayout, {.v = &layouts[1]} }),
{ MODKEY, XK_g, setlayout, {.v = &layouts[3]} }, &((Keychord){1, {{MODKEY, XK_m}}, setlayout, {.v = &layouts[2]} }),
{ MODKEY, XK_space, setlayout, {0} }, &((Keychord){1, {{MODKEY, XK_g}}, setlayout, {.v = &layouts[3]} }),
{ MODKEY|ShiftMask, XK_space, togglefloating, {0} }, &((Keychord){1, {{MODKEY, XK_space}}, setlayout, {0} }),
{ MODKEY, XK_0, view, {.ui = ~0 } }, &((Keychord){1, {{MODKEY|ShiftMask, XK_space}}, togglefloating, {0} }),
{ MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } }, &((Keychord){1, {{MODKEY, XK_0}}, view, {.ui = ~0 } }),
{ MODKEY, XK_comma, focusmon, {.i = -1 } }, &((Keychord){1, {{MODKEY|ShiftMask, XK_0}}, tag, {.ui = ~0 } }),
{ MODKEY, XK_period, focusmon, {.i = +1 } }, &((Keychord){1, {{MODKEY, XK_comma}}, focusmon, {.i = -1 } }),
{ MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } }, &((Keychord){1, {{MODKEY, XK_period}}, focusmon, {.i = +1 } }),
{ MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } }, &((Keychord){1, {{MODKEY|ShiftMask, XK_comma}}, tagmon, {.i = -1 } }),
{ MODKEY, XK_s, show, {0} }, &((Keychord){1, {{MODKEY|ShiftMask, XK_period}}, tagmon, {.i = +1 } }),
{ MODKEY|ShiftMask, XK_s, showall, {0} }, &((Keychord){1, {{MODKEY, XK_s}}, show, {0} }),
{ MODKEY|ControlMask, XK_s, hide, {0} }, &((Keychord){1, {{MODKEY|ShiftMask, XK_s}}, showall, {0} }),
TAGKEYS( XK_1, 0) &((Keychord){1, {{MODKEY|ControlMask, XK_s}}, hide, {0} }),
TAGKEYS( XK_2, 1) &((Keychord){1, {{MODKEY|ShiftMask, XK_q}}, quit, {0} }),
TAGKEYS( XK_3, 2) &((Keychord){1, {{MODKEY|ControlMask|ShiftMask, XK_q}}, quit, {1} }),
TAGKEYS( XK_4, 3) &((Keychord){1, {{MODKEY|ShiftMask, XK_e}}, exitdwm, {0} }),
TAGKEYS( XK_5, 4) &((Keychord){1, {{MODKEY, XK_o}}, winview, {0} }),
TAGKEYS( XK_6, 5) &((Keychord){1, {{MODKEY, XK_a}}, gridall, {0} }),
TAGKEYS( XK_7, 6) &((Keychord){1, {{MODKEY, XK_r}}, winviewmono, {0} }),
TAGKEYS( XK_8, 7) &((Keychord){1, {{MODKEY|ControlMask|ShiftMask, XK_s}}, spawn, {.v = suspendcmd } }),
TAGKEYS( XK_9, 8) &((Keychord){1, {{MODKEY|ControlMask|ShiftMask, XK_l}}, spawn, {.v = lockcmd } }),
{ ControlMask, XK_1, focusbynum, {.i = 0} }, &((Keychord){1, {{MODKEY|ControlMask|ShiftMask, XK_t}}, spawn, {.v = themecmd } }),
{ ControlMask, XK_2, focusbynum, {.i = 1} }, TAGKEYS( XK_1, 0)
{ ControlMask, XK_3, focusbynum, {.i = 2} }, TAGKEYS( XK_2, 1)
{ ControlMask, XK_4, focusbynum, {.i = 3} }, TAGKEYS( XK_3, 2)
{ ControlMask, XK_5, focusbynum, {.i = 4} }, TAGKEYS( XK_4, 3)
{ ControlMask, XK_6, focusbynum, {.i = 5} }, TAGKEYS( XK_5, 4)
{ ControlMask, XK_7, focusbynum, {.i = 6} }, TAGKEYS( XK_6, 5)
{ ControlMask, XK_8, focusbynum, {.i = 7} }, TAGKEYS( XK_7, 6)
{ ControlMask, XK_9, focusbynum, {.i = 8} }, TAGKEYS( XK_8, 7)
{ MODKEY|ShiftMask, XK_q, quit, {0} }, TAGKEYS( XK_9, 8)
{ MODKEY|ControlMask|ShiftMask, XK_q, quit, {1} }, &((Keychord){1, {{ ControlMask, XK_1}}, focusbynum, {.i = 0} }),
{ MODKEY|ShiftMask, XK_e, exitdwm, {0} }, &((Keychord){1, {{ ControlMask, XK_2}}, focusbynum, {.i = 1} }),
{ MODKEY, XK_o, winview, {0} }, &((Keychord){1, {{ ControlMask, XK_3}}, focusbynum, {.i = 2} }),
{ MODKEY, XK_a, gridall, {} }, &((Keychord){1, {{ ControlMask, XK_4}}, focusbynum, {.i = 3} }),
{ MODKEY, XK_r, winviewmono, {} }, &((Keychord){1, {{ ControlMask, XK_5}}, focusbynum, {.i = 4} }),
{ MODKEY|ControlMask|ShiftMask, XK_s, spawn, {.v = suspendcmd } }, &((Keychord){1, {{ ControlMask, XK_6}}, focusbynum, {.i = 5} }),
{ MODKEY|ControlMask|ShiftMask, XK_l, spawn, {.v = lockcmd } }, &((Keychord){1, {{ ControlMask, XK_7}}, focusbynum, {.i = 6} }),
{ MODKEY|ControlMask|ShiftMask, XK_t, spawn, {.v = themecmd } }, &((Keychord){1, {{ ControlMask, XK_8}}, focusbynum, {.i = 7} }),
&((Keychord){1, {{ ControlMask, XK_9}}, focusbynum, {.i = 8} }),
}; };
/* button definitions */ /* button definitions */
+79 -80
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@@ -7,8 +7,8 @@ static const unsigned int gappx = 2; /* gaps between windows */
static const unsigned int snap = 32; /* snap pixel */ static const unsigned int snap = 32; /* snap pixel */
static const int showbar = 1; /* 0 means no bar */ static const int showbar = 1; /* 0 means no bar */
static const int topbar = 1; /* 0 means bottom bar */ static const int topbar = 1; /* 0 means bottom bar */
static const char *fonts[] = { "monospace:size=11" }; static const char *fonts[] = { "monospace:size=10" };
static const char dmenufont[] = "monospace:size=11"; static const char dmenufont[] = "monospace:size=10";
static const char col_gray1[] = "#222222"; static const char col_gray1[] = "#222222";
static const char col_gray2[] = "#444444"; static const char col_gray2[] = "#444444";
static const char col_gray3[] = "#bbbbbb"; static const char col_gray3[] = "#bbbbbb";
@@ -59,99 +59,98 @@ static const Layout layouts[] = {
/* key definitions */ /* key definitions */
#define MODKEY Mod4Mask #define MODKEY Mod4Mask
#define TAGKEYS(KEY,TAG) \ #define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \ &((Keychord){1, {{MODKEY, KEY}}, view, {.ui = 1 << TAG} }), \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \ &((Keychord){1, {{MODKEY|ControlMask, KEY}}, toggleview, {.ui = 1 << TAG} }), \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \ &((Keychord){1, {{MODKEY|ShiftMask, KEY}}, tag, {.ui = 1 << TAG} }), \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, &((Keychord){1, {{MODKEY|ControlMask|ShiftMask, KEY}}, toggletag, {.ui = 1 << TAG} }),
/* helper for spawning shell commands in the pre dwm-5.0 fashion */ /* helper for spawning shell commands in the pre dwm-5.0 fashion */
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } } #define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
/* commands */ /* commands */
static char dmenumon[2] = "0"; /* component of dmenu{dark,light}, manipulated in spawndmenu() */ static char dmenumon[8] = "0"; /* component of dmenu{dark,light}, manipulated in spawndmenu() */
static const char *dmenudark[] = { "dmenu_run", "-l", "10", "-m", dmenumon, "-i", "-fn", dmenufont, "-nb", col_gray1, "-nf", col_gray3, "-sb", col_cyan, "-sf", col_gray4, NULL }; static const char *dmenudark[] = { "dmenu_run", "-l", "10", "-m", dmenumon, "-i", "-fn", dmenufont, "-nb", col_gray1, "-nf", col_gray3, "-sb", col_cyan, "-sf", col_gray4, NULL };
static const char *dmenulight[] = { "dmenu_run", "-l", "10", "-m", dmenumon, "-i", "-fn", dmenufont, "-nb", col_gray3, "-nf", col_gray1, "-sb", col_cyan, "-sf", col_gray4, NULL }; static const char *dmenulight[] = { "dmenu_run", "-l", "10", "-m", dmenumon, "-i", "-fn", dmenufont, "-nb", col_gray3, "-nf", col_gray1, "-sb", col_cyan, "-sf", col_gray4, NULL };
static const char *termcmd[] = { "alacritty", NULL }; static const char *termcmd[] = { "st", NULL };
static const char *lockcmd[] = { "slock", NULL }; static const char *lockcmd[] = { "slock", NULL };
static const char *suspendcmd[] = { "systemctl", "suspend", NULL }; static const char *suspendcmd[] = { "systemctl", "suspend", NULL };
static const char *themecmd[] = { "lupan-set-theme", "toggle", NULL }; static const char *themecmd[] = { "lupan-set-theme", "toggle", NULL };
static const char *changeresulutioncmd[] = { "change-resolution", NULL };
#include "shift-tools.c" #include "shift-tools.c"
#include "exitdwm.c" #include "exitdwm.c"
#include "movestack.c" #include "movestack.c"
static const Key keys[] = { static Keychord *keychords[] = {
/* modifier key function argument */ /* Keys function argument */
{ MODKEY, XK_p, spawndmenu, {0} }, &((Keychord){1, {{MODKEY, XK_p}}, spawndmenu, {0} }),
{ MODKEY, XK_u, shiftview, { .i = +1 } }, &((Keychord){1, {{MODKEY, XK_u}}, shiftview, { .i = +1 } }),
{ MODKEY|ShiftMask, XK_u, shifttag, { .i = +1 } }, &((Keychord){1, {{MODKEY|ShiftMask, XK_u}}, shifttag, { .i = +1 } }),
{ MODKEY|ShiftMask, XK_y, shifttag, { .i = -1 } }, &((Keychord){1, {{MODKEY|ShiftMask, XK_y}}, shifttag, { .i = -1 } }),
{ MODKEY, XK_y, shiftview, { .i = -1 } }, &((Keychord){1, {{MODKEY, XK_y}}, shiftview, { .i = -1 } }),
{ MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } }, &((Keychord){1, {{MODKEY|ShiftMask, XK_Return}}, spawn, {.v = termcmd } }),
{ MODKEY, XK_b, togglebar, {0} }, &((Keychord){2, {{MODKEY, XK_e}, {MODKEY, XK_e}}, spawn, {.v = termcmd } }),
{ MODKEY, XK_j, focusstackvis, {.i = +1 } }, &((Keychord){1, {{MODKEY, XK_b}}, togglebar, {0} }),
{ MODKEY, XK_k, focusstackvis, {.i = -1 } }, &((Keychord){1, {{MODKEY, XK_j}}, focusstackvis, {.i = +1 } }),
{ MODKEY|ControlMask, XK_j, focusstackhid, {.i = +1 } }, &((Keychord){1, {{MODKEY, XK_k}}, focusstackvis, {.i = -1 } }),
{ MODKEY|ControlMask, XK_k, focusstackhid, {.i = -1 } }, &((Keychord){1, {{MODKEY|ControlMask, XK_j}}, focusstackhid, {.i = +1 } }),
{ MODKEY, XK_i, incnmaster, {.i = +1 } }, &((Keychord){1, {{MODKEY|ControlMask, XK_k}}, focusstackhid, {.i = -1 } }),
{ MODKEY, XK_d, incnmaster, {.i = -1 } }, &((Keychord){1, {{MODKEY, XK_i}}, incnmaster, {.i = +1 } }),
{ MODKEY, XK_h, setmfact, {.f = -0.05} }, &((Keychord){1, {{MODKEY, XK_d}}, incnmaster, {.i = -1 } }),
{ MODKEY|ShiftMask, XK_h, shiftboth, { .i = -1 } }, &((Keychord){1, {{MODKEY, XK_h}}, setmfact, {.f = -0.05} }),
{ MODKEY|ControlMask, XK_h, shiftswaptags, { .i = -1 } }, &((Keychord){1, {{MODKEY|ShiftMask, XK_h}}, shiftboth, {.i = -1} }),
{ MODKEY|ControlMask, XK_l, shiftswaptags, { .i = +1 } }, &((Keychord){1, {{MODKEY|ControlMask, XK_h}}, shiftswaptags, {.i = -1} }),
{ MODKEY|ShiftMask, XK_l, shiftboth, { .i = +1 } }, &((Keychord){1, {{MODKEY, XK_l}}, setmfact, {.f = +0.05} }),
{ MODKEY, XK_l, setmfact, {.f = +0.05} }, &((Keychord){1, {{MODKEY|ControlMask, XK_l}}, shiftswaptags, { .i = +1 } }),
{ MODKEY|ShiftMask, XK_j, movestack, {.i = +1 } }, &((Keychord){1, {{MODKEY|ShiftMask, XK_l}}, shiftboth, { .i = +1 } }),
{ MODKEY|ShiftMask, XK_k, movestack, {.i = -1 } }, &((Keychord){1, {{MODKEY|ShiftMask, XK_j}}, movestack, {.i = +1 } }),
{ MODKEY, XK_Return, zoom, {0} }, &((Keychord){1, {{MODKEY|ShiftMask, XK_k}}, movestack, {.i = -1 } }),
{ MODKEY, XK_Tab, view, {0} }, &((Keychord){1, {{MODKEY, XK_Return}}, zoom, {0} }),
{ MODKEY, XK_w, goback, {0} }, &((Keychord){1, {{MODKEY, XK_Tab}}, view, {0} }),
{ MODKEY|ShiftMask, XK_c, killclient, {0} }, &((Keychord){1, {{MODKEY, XK_w}}, goback, {0} }),
{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} }, &((Keychord){1, {{MODKEY|ShiftMask, XK_c}}, killclient, {0} }),
{ MODKEY, XK_f, setlayout, {.v = &layouts[1]} }, &((Keychord){1, {{MODKEY, XK_t}}, setlayout, {.v = &layouts[0]} }),
{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} }, &((Keychord){1, {{MODKEY, XK_f}}, setlayout, {.v = &layouts[1]} }),
{ MODKEY, XK_g, setlayout, {.v = &layouts[3]} }, &((Keychord){1, {{MODKEY, XK_m}}, setlayout, {.v = &layouts[2]} }),
{ MODKEY, XK_space, setlayout, {0} }, &((Keychord){1, {{MODKEY, XK_g}}, setlayout, {.v = &layouts[3]} }),
{ MODKEY|ShiftMask, XK_space, togglefloating, {0} }, &((Keychord){1, {{MODKEY, XK_space}}, setlayout, {0} }),
{ MODKEY, XK_0, view, {.ui = ~0 } }, &((Keychord){1, {{MODKEY|ShiftMask, XK_space}}, togglefloating, {0} }),
{ MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } }, &((Keychord){1, {{MODKEY, XK_0}}, view, {.ui = ~0 } }),
{ MODKEY, XK_comma, focusmon, {.i = -1 } }, &((Keychord){1, {{MODKEY|ShiftMask, XK_0}}, tag, {.ui = ~0 } }),
{ MODKEY, XK_period, focusmon, {.i = +1 } }, &((Keychord){1, {{MODKEY, XK_comma}}, focusmon, {.i = -1 } }),
{ MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } }, &((Keychord){1, {{MODKEY, XK_period}}, focusmon, {.i = +1 } }),
{ MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } }, &((Keychord){1, {{MODKEY|ShiftMask, XK_comma}}, tagmon, {.i = -1 } }),
{ MODKEY, XK_s, show, {0} }, &((Keychord){1, {{MODKEY|ShiftMask, XK_period}}, tagmon, {.i = +1 } }),
{ MODKEY|ShiftMask, XK_s, showall, {0} }, &((Keychord){1, {{MODKEY, XK_s}}, show, {0} }),
{ MODKEY|ControlMask, XK_s, hide, {0} }, &((Keychord){1, {{MODKEY|ShiftMask, XK_s}}, showall, {0} }),
TAGKEYS( XK_1, 0) &((Keychord){1, {{MODKEY|ControlMask, XK_s}}, hide, {0} }),
TAGKEYS( XK_2, 1) &((Keychord){1, {{MODKEY|ShiftMask, XK_q}}, quit, {0} }),
TAGKEYS( XK_3, 2) &((Keychord){1, {{MODKEY|ControlMask|ShiftMask, XK_q}}, quit, {1} }),
TAGKEYS( XK_4, 3) &((Keychord){1, {{MODKEY|ShiftMask, XK_e}}, exitdwm, {0} }),
TAGKEYS( XK_5, 4) &((Keychord){1, {{MODKEY, XK_o}}, winview, {0} }),
TAGKEYS( XK_6, 5) &((Keychord){1, {{MODKEY, XK_a}}, gridall, {0} }),
TAGKEYS( XK_7, 6) &((Keychord){1, {{MODKEY, XK_r}}, winviewmono, {0} }),
TAGKEYS( XK_8, 7) &((Keychord){1, {{MODKEY|ControlMask|ShiftMask, XK_s}}, spawn, {.v = suspendcmd } }),
TAGKEYS( XK_9, 8) &((Keychord){1, {{MODKEY|ControlMask|ShiftMask, XK_l}}, spawn, {.v = lockcmd } }),
{ ControlMask, XK_1, focusbynum, {.i = 0} }, &((Keychord){1, {{MODKEY|ControlMask|ShiftMask, XK_t}}, spawn, {.v = themecmd } }),
{ ControlMask, XK_2, focusbynum, {.i = 1} }, TAGKEYS( XK_1, 0)
{ ControlMask, XK_3, focusbynum, {.i = 2} }, TAGKEYS( XK_2, 1)
{ ControlMask, XK_4, focusbynum, {.i = 3} }, TAGKEYS( XK_3, 2)
{ ControlMask, XK_5, focusbynum, {.i = 4} }, TAGKEYS( XK_4, 3)
{ ControlMask, XK_6, focusbynum, {.i = 5} }, TAGKEYS( XK_5, 4)
{ ControlMask, XK_7, focusbynum, {.i = 6} }, TAGKEYS( XK_6, 5)
{ ControlMask, XK_8, focusbynum, {.i = 7} }, TAGKEYS( XK_7, 6)
{ ControlMask, XK_9, focusbynum, {.i = 8} }, TAGKEYS( XK_8, 7)
{ MODKEY|ShiftMask, XK_q, quit, {0} }, TAGKEYS( XK_9, 8)
{ MODKEY|ControlMask|ShiftMask, XK_q, quit, {1} }, &((Keychord){1, {{ ControlMask, XK_1}}, focusbynum, {.i = 0} }),
{ MODKEY|ShiftMask, XK_e, exitdwm, {0} }, &((Keychord){1, {{ ControlMask, XK_2}}, focusbynum, {.i = 1} }),
{ MODKEY, XK_o, winview, {0} }, &((Keychord){1, {{ ControlMask, XK_3}}, focusbynum, {.i = 2} }),
{ MODKEY, XK_a, gridall, {} }, &((Keychord){1, {{ ControlMask, XK_4}}, focusbynum, {.i = 3} }),
{ MODKEY, XK_r, winviewmono, {} }, &((Keychord){1, {{ ControlMask, XK_5}}, focusbynum, {.i = 4} }),
{ MODKEY, XK_n, spawn, {.v = changeresulutioncmd } }, &((Keychord){1, {{ ControlMask, XK_6}}, focusbynum, {.i = 5} }),
{ MODKEY|ControlMask|ShiftMask, XK_s, spawn, {.v = suspendcmd } }, &((Keychord){1, {{ ControlMask, XK_7}}, focusbynum, {.i = 6} }),
{ MODKEY|ControlMask|ShiftMask, XK_l, spawn, {.v = lockcmd } }, &((Keychord){1, {{ ControlMask, XK_8}}, focusbynum, {.i = 7} }),
{ MODKEY|ControlMask|ShiftMask, XK_t, spawn, {.v = themecmd } }, &((Keychord){1, {{ ControlMask, XK_9}}, focusbynum, {.i = 8} }),
}; };
/* button definitions */ /* button definitions */
+65 -14
View File
@@ -102,9 +102,14 @@ struct Client {
typedef struct { typedef struct {
unsigned int mod; unsigned int mod;
KeySym keysym; KeySym keysym;
} Key;
typedef struct {
unsigned int n;
const Key keys[5];
void (*func)(const Arg *); void (*func)(const Arg *);
const Arg arg; const Arg arg;
} Key; } Keychord;
typedef struct { typedef struct {
const char *symbol; const char *symbol;
@@ -294,6 +299,7 @@ static Monitor *mons, *selmon, *prevmon;
static Window root, wmcheckwin; static Window root, wmcheckwin;
static const char **dmenucmd; static const char **dmenucmd;
static int colormodechanged; static int colormodechanged;
unsigned int currentkey = 0;
/* configuration, allows nested code to access above variables */ /* configuration, allows nested code to access above variables */
#include "config.h" #include "config.h"
@@ -1088,7 +1094,8 @@ grabkeys(void)
{ {
updatenumlockmask(); updatenumlockmask();
{ {
unsigned int i, j, k; /* unsigned int i, j, k; */
unsigned int i, c, k;
unsigned int modifiers[] = { 0, LockMask, numlockmask, numlockmask|LockMask }; unsigned int modifiers[] = { 0, LockMask, numlockmask, numlockmask|LockMask };
int start, end, skip; int start, end, skip;
KeySym *syms; KeySym *syms;
@@ -1098,15 +1105,18 @@ grabkeys(void)
syms = XGetKeyboardMapping(dpy, start, end - start + 1, &skip); syms = XGetKeyboardMapping(dpy, start, end - start + 1, &skip);
if (!syms) if (!syms)
return; return;
for (k = start; k <= end; k++) for (k = start; k <= end; k++)
for (i = 0; i < LENGTH(keys); i++) for (i = 0; i < LENGTH(keychords); i++)
/* skip modifier codes, we do that ourselves */ /* skip modifier codes, we do that ourselves */
if (keys[i].keysym == syms[(k - start) * skip]) if (keychords[i]->keys[currentkey].keysym == syms[(k - start) * skip])
for (j = 0; j < LENGTH(modifiers); j++) for (c = 0; c < LENGTH(modifiers); c++)
XGrabKey(dpy, k, XGrabKey(dpy, k,
keys[i].mod | modifiers[j], keychords[i]->keys[currentkey].mod | modifiers[c],
root, True, root, True,
GrabModeAsync, GrabModeAsync); GrabModeAsync, GrabModeAsync);
if(currentkey > 0)
XGrabKey(dpy, XKeysymToKeycode(dpy, XK_Escape), AnyModifier, root, True, GrabModeAsync, GrabModeAsync);
XFree(syms); XFree(syms);
} }
} }
@@ -1163,17 +1173,58 @@ isuniquegeom(XineramaScreenInfo *unique, size_t n, XineramaScreenInfo *info)
void void
keypress(XEvent *e) keypress(XEvent *e)
{ {
unsigned int i; /* unsigned int i; */
XEvent event = *e;
unsigned int ran = 0;
KeySym keysym; KeySym keysym;
XKeyEvent *ev; XKeyEvent *ev;
ev = &e->xkey; Keychord *arr1[sizeof(keychords) / sizeof(Keychord*)];
keysym = XKeycodeToKeysym(dpy, (KeyCode)ev->keycode, 0); Keychord *arr2[sizeof(keychords) / sizeof(Keychord*)];
for (i = 0; i < LENGTH(keys); i++) memcpy(arr1, keychords, sizeof(keychords));
if (keysym == keys[i].keysym Keychord **rpointer = arr1;
&& CLEANMASK(keys[i].mod) == CLEANMASK(ev->state) Keychord **wpointer = arr2;
&& keys[i].func)
keys[i].func(&(keys[i].arg)); size_t r = sizeof(keychords)/ sizeof(Keychord*);
while(1){
ev = &event.xkey;
keysym = XKeycodeToKeysym(dpy, (KeyCode)ev->keycode, 0);
size_t w = 0;
for (int i = 0; i < r; i++){
if(keysym == (*(rpointer + i))->keys[currentkey].keysym
&& CLEANMASK((*(rpointer + i))->keys[currentkey].mod) == CLEANMASK(ev->state)
&& (*(rpointer + i))->func){
if((*(rpointer + i))->n == currentkey +1){
(*(rpointer + i))->func(&((*(rpointer + i))->arg));
ran = 1;
}else{
*(wpointer + w) = *(rpointer + i);
w++;
}
}
}
currentkey++;
if(w == 0 || ran == 1)
break;
grabkeys();
/* Events arriving mid-chord must be dispatched, not dropped:
* discarding a ButtonPress that activated the GrabModeSync grab
* from grabbuttons() freezes pointer and keyboard permanently,
* since only buttonpress()'s XAllowEvents can release it. */
while (running && !XNextEvent(dpy, &event)) {
if (event.type == KeyPress)
break;
if (handler[event.type])
handler[event.type](&event); /* call handler */
}
r = w;
Keychord **holder = rpointer;
rpointer = wpointer;
wpointer = holder;
}
currentkey = 0;
grabkeys();
} }
void void