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fed47b6373 | ||
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871b91b7c3 |
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@@ -1,27 +1,40 @@
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#include <X11/Xlib.h>
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#include <X11/Xlib.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <time.h>
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#include <unistd.h>
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#include <unistd.h>
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#include <string.h>
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#include <string.h>
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void show(struct tm *tm)
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void show(char *prefix, struct tm *tm)
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{
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{
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char s[6];
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char s[6];
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strftime(s, sizeof(s), "%H:%M", tm);
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strftime(s, sizeof(s), "%H:%M", tm);
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printf("%s\n", s);
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printf("%s%s\n", prefix, s);
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fflush(stdout);
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fflush(stdout);
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}
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}
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int main() {
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int main(int argc, char **argv) {
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int h, m, init = 60;
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int h, m, init = 60, opt;
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time_t t;
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time_t t;
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struct tm *tm;
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struct tm *tm;
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char *prefix = "";
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while ((opt = getopt(argc, argv, "p:")) != -1) {
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switch (opt) {
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case 'p':
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prefix = optarg;
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break;
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default:
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fprintf(stderr, "Usage: %s [-p PREFIX]\n", argv[0]);
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exit(EXIT_FAILURE);
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}
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}
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while (1) {
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while (1) {
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t = time(NULL);
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t = time(NULL);
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tm = localtime(&t);
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tm = localtime(&t);
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if (tm->tm_hour != h || tm->tm_min != m || init > 0) {
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if (tm->tm_hour != h || tm->tm_min != m || init > 0) {
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show(tm);
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show(prefix, tm);
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h = tm->tm_hour;
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h = tm->tm_hour;
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m = tm->tm_min;
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m = tm->tm_min;
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init = (init > 0) ? init - 1 : 0;
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init = (init > 0) ? init - 1 : 0;
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@@ -0,0 +1,216 @@
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import libqtile.resources
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from libqtile import bar, layout, qtile, widget
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from libqtile.config import Click, Drag, Group, Key, KeyChord, Match, Output, Screen
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from libqtile.lazy import lazy
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from libqtile.utils import guess_terminal
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mod = "mod4"
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terminal = guess_terminal()
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keys = [
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# A list of available commands that can be bound to keys can be found
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# at https://docs.qtile.org/en/latest/manual/config/lazy.html
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# Switch between windows
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Key([mod], "h", lazy.layout.left(), desc="Move focus to left"),
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Key([mod], "l", lazy.layout.right(), desc="Move focus to right"),
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Key([mod], "j", lazy.layout.down(), desc="Move focus down"),
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Key([mod], "k", lazy.layout.up(), desc="Move focus up"),
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Key([mod], "space", lazy.layout.next(), desc="Move window focus to other window"),
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# Move windows between left/right columns or move up/down in current stack.
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# Moving out of range in Columns layout will create new column.
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Key([mod, "shift"], "h", lazy.layout.shuffle_left(), desc="Move window to the left"),
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Key([mod, "shift"], "l", lazy.layout.shuffle_right(), desc="Move window to the right"),
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Key([mod, "shift"], "j", lazy.layout.shuffle_down(), desc="Move window down"),
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Key([mod, "shift"], "k", lazy.layout.shuffle_up(), desc="Move window up"),
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# Grow windows. If current window is on the edge of screen and direction
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# will be to screen edge - window would shrink.
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Key([mod, "control"], "h", lazy.layout.grow_left(), desc="Grow window to the left"),
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Key([mod, "control"], "l", lazy.layout.grow_right(), desc="Grow window to the right"),
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Key([mod, "control"], "j", lazy.layout.grow_down(), desc="Grow window down"),
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Key([mod, "control"], "k", lazy.layout.grow_up(), desc="Grow window up"),
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Key([mod], "n", lazy.layout.normalize(), desc="Reset all window sizes"),
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# Toggle between split and unsplit sides of stack.
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# Split = all windows displayed
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# Unsplit = 1 window displayed, like Max layout, but still with
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# multiple stack panes
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Key(
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[mod, "shift"],
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"Return",
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lazy.layout.toggle_split(),
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desc="Toggle between split and unsplit sides of stack",
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),
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Key([mod], "Return", lazy.spawn(terminal), desc="Launch terminal"),
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# Toggle between different layouts as defined below
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Key([mod], "Tab", lazy.next_layout(), desc="Toggle between layouts"),
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Key([mod], "p", lazy.spawncmd(), desc="Spawn a command using a prompt widget"),
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KeyChord([mod], "semicolon", [
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Key(
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[],
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"f",
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lazy.window.toggle_fullscreen(),
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desc="Toggle fullscreen on the focused window",
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),
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Key(["control"], "w", lazy.window.kill(), desc="Kill focused window"),
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Key(["control"], "q", lazy.shutdown(), desc="Shutdown Qtile"),
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Key(["control"], "r", lazy.reload_config(), desc="Reload the config"),
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Key([], "t", lazy.window.toggle_floating(), desc="Toggle floating on the focused window"),
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]),
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]
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# Add key bindings to switch VTs in Wayland.
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# We can't check qtile.core.name in default config as it is loaded before qtile is started
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# We therefore defer the check until the key binding is run by using .when(func=...)
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for vt in range(1, 8):
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keys.append(
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Key(
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["control", "mod1"],
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f"f{vt}",
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lazy.core.change_vt(vt).when(func=lambda: qtile.core.name == "wayland"),
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desc=f"Switch to VT{vt}",
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)
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)
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groups = [Group(i) for i in "qwertasdfgzxcvb"]
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for i in groups:
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keys.extend(
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[
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# mod + group number = switch to group
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Key(
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[mod],
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i.name,
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lazy.group[i.name].toscreen(),
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desc=f"Switch to group {i.name}",
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),
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# mod + shift + group number = switch to & move focused window to group
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Key(
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[mod, "shift"],
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i.name,
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lazy.window.togroup(i.name, switch_group=True),
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desc=f"Switch to & move focused window to group {i.name}",
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),
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# Or, use below if you prefer not to switch to that group.
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# # mod + shift + group number = move focused window to group
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# Key([mod, "shift"], i.name, lazy.window.togroup(i.name),
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# desc="move focused window to group {}".format(i.name)),
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]
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)
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layouts = [
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layout.Columns(border_focus_stack=["#d75f5f", "#8f3d3d"], border_width=4),
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layout.Max(),
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# Try more layouts by unleashing below layouts.
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# layout.Stack(num_stacks=2),
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# layout.Bsp(),
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# layout.Matrix(),
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# layout.MonadTall(),
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# layout.MonadWide(),
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# layout.RatioTile(),
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# layout.Tile(),
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# layout.TreeTab(),
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# layout.VerticalTile(),
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# layout.Zoomy(),
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]
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widget_defaults = dict(
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font="sans",
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fontsize=24,
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padding=3,
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)
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extension_defaults = widget_defaults.copy()
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def generate_screens(outputs: list[Output]) -> list[Screen]:
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return [
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Screen(
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top=bar.Bar(
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[
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widget.CurrentLayout(),
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widget.GroupBox(),
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widget.Prompt(),
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widget.WindowName(),
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widget.Chord(
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chords_colors={
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"launch": ("#ff0000", "#ffffff"),
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},
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name_transform=lambda name: name.upper(),
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),
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# NB Systray is incompatible with Wayland, consider using StatusNotifier instead
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# widget.StatusNotifier(),
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#widget.Systray(),
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widget.Clock(format="%Y-%m-%d %a %H:%M"),
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],
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48,
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# border_width=[2, 0, 2, 0], # Draw top and bottom borders
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# border_color=["ff00ff", "000000", "ff00ff", "000000"] # Borders are magenta
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),
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background="#000000",
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# You can uncomment this variable if you see that on X11 floating resize/moving is laggy
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# By default we handle these events delayed to already improve performance, however your system might still be struggling
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# This variable is set to None (no cap) by default, but you can set it to 60 to indicate that you limit it to 60 events per second
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# x11_drag_polling_rate = 60,
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)
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for output in outputs
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]
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# Instead of screens, you can define a function here to specify which Screen
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# should correspond to which Output.
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fake_screens: list[Screen] | None = None
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# Drag floating layouts.
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mouse = [
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Drag([mod], "Button1", lazy.window.set_position_floating(), start=lazy.window.get_position()),
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Drag([mod], "Button3", lazy.window.set_size_floating(), start=lazy.window.get_size()),
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Click([mod], "Button2", lazy.window.bring_to_front()),
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]
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dgroups_key_binder = None
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dgroups_app_rules = [] # type: list
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follow_mouse_focus = True
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bring_front_click = False
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floats_kept_above = True
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cursor_warp = False
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floating_layout = layout.Floating(
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float_rules=[
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# Run the utility of `xprop` to see the wm class and name of an X client.
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*layout.Floating.default_float_rules,
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Match(wm_class="confirmreset"), # gitk
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Match(wm_class="makebranch"), # gitk
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Match(wm_class="maketag"), # gitk
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Match(wm_class="ssh-askpass"), # ssh-askpass
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Match(title="branchdialog"), # gitk
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Match(title="pinentry"), # GPG key password entry
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]
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)
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auto_fullscreen = True
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focus_on_window_activation = "smart"
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focus_previous_on_window_remove = False
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reconfigure_screens = True
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# How long (in seconds) to wait after a screen change event before firing the
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# screen_change hook, coalescing bursts of events into a single one.
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screen_change_debounce_timeout = 1
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# If things like steam games want to auto-minimize themselves when losing
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# focus, should we respect this or not?
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auto_minimize = True
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# When using the Wayland backend, this can be used to configure input devices.
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wl_input_rules = None
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# xcursor theme (string or None) and size (integer) for Wayland backend
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wl_xcursor_theme = "breeze_cursors"
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wl_xcursor_size = 24
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idle_timers = [] # type: list
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idle_inhibitors = [] # type: list
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# XXX: Gasp! We're lying here. In fact, nobody really uses or cares about this
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# string besides java UI toolkits; you can see several discussions on the
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# mailing lists, GitHub issues, and other WM documentation that suggest setting
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# this string if your java app doesn't work correctly. We may as well just lie
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# and say that we're a working one by default.
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#
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# We choose LG3D to maximize irony: it is a 3D non-reparenting WM written in
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# java that happens to be on java's whitelist.
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wmname = "LG3D"
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Reference in new issue
Block a user